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Programing 공부/Graphics 3

Reverse-Z 역 깊이 버퍼의 깊이 정밀도 차이

https://developer.nvidia.com/content/depth-precision-visualized Depth Precision VisualizedDepth precision is a pain in the ass that every graphics programmer has to struggle with sooner or later. Many articles and papers have been written on the topic, and a variety of different depth buffer formats and setups are found across different games,developer.nvidia.comhttps://tomhultonharrop.com/mathe..

Programing 공부/Graphics 2024.07.07

Bloom

Bloom의 다양한 문제점 화면 전체의 밝기에 따라 임계값의 올바르지 못하면 Bloom Flower와 같은 너무 과도하게 밝아지는 현상이 생긴다.Bloom Disasters - The Quixotic Engineer (gangles.ca) Bloom Disasters - The Quixotic EngineerBloom is a shader effect used to simulate the real appearance of very bright light. While it was once considered too hardware intensive for real-time gaming, modern systems with HDR rendering make frequent use of it. So frequ..

Programing 공부/Graphics 2024.06.14

Mesh Shader

Introduction to Turing Mesh Shaders | NVIDIA Technical Blog Introduction to Turing Mesh Shaders | NVIDIA Technical Blog Turing introduces a new programmable geometric shading pipeline, mesh shaders,, enabling threads to cooperatively generate compact meshes on the chip. developer.nvidia.com

Programing 공부/Graphics 2023.08.17
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LeeWT

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DirectX11, Shadow, Texture Streaming, Cone Tracing, graphics, Tiled Resource, directx, PxShape, Block Compression, PxActor, Voxel, texture, HLSL, PhysX, SIMD,

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