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Texture Streaming 1

Tiled Resources (1)

https://blogs.windows.com/windowsexperience/2014/01/30/directx-11-2-tiled-resources-enables-optimized-pc-gaming-experiences/ DirectX 11.2 Tiled Resources Enables Optimized PC Gaming Experiences In this blog post, Matt Sandy from the Direct3D team explains how new PC games for Windows 8.1 will get better and more efficiently utilize GPU resources because of a new feature in DirectX 11.2 called Ti..

DirectX11 2023.07.03
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LeeWT

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Tiled Resource, SIMD, PhysX, directx, HLSL, DirectX11, Shadow, PxActor, PxShape, Voxel, graphics, Block Compression, Texture Streaming, Cone Tracing, texture,

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